Steady Rounds: +7 airborne effectiveness.Extended Mag: +10 airborne effectiveness.Air Assault: +10 airborne effectiveness at all times in addition to +60 (for 70 AE total) when at low health.Some perks now give a static airborne effectiveness stat buff in addition to their other effects.Reduced airborne magnetism (reticle stickiness, controller only) penalty at mid and high AE by 40%.Reduced airborne auto -aim (bullet bending) penalty at mid and high AE by 20%.Reduced airborne accuracy penalty at low AE by 20%-40% (varies by Primary weapon type).Reduced airborne penalties for all primary weapons.
#DESTINY 2 BEST TRACE RIFLE PERKS PATCH#
Fixed an issue where the Omnioculus Hunter Exotic was clipping through the Frumious Cloak.īungie Patch Notes – Weapons AIRBORNE EFFECTIVENESS (AE).
#DESTINY 2 BEST TRACE RIFLE PERKS MOD#
This fix introduced a new issue we are investigating where Caliban’s Hand will only apply scorch to a single target.Ignition will now proc when defeating enemies by both direct hits and explosions for both PvE and PvP.Fixed an issue where Caliban’s Hand behavior was different between PvE and PvP.PvE targets and are planning a fix for a later release. Note: We are aware of an issue where Vortex Grenade is dealing lower damage than intended vs.Fixed an issue where friendly Vortex Grenades could sometimes display a burning status effect display to friendly targets.Fixed an issue where Solar Grenades with Molten Overload equipped was not stunning Overload Champions.Fixed an issue where Radiant’s weapon damage boost was unintentionally stacking with tier-1 damage boosts (e.g., Empowering Rift, High Energy Fire) against PvE targets.Fixed an issue where Super icons were not displaying next to the Super description when hovering over your equipped subclass in the character screen.Fixed an issue where Celestial Fire and Well of Radiance did not display the Sscorch and ignition keyword flyouts when hovering over the corresponding abilities.The final boss no longer teleports out of the spawn location at the start of the encounter.Fly-in cinematic has been added when launching into Duality.Splash damage (grenades, Solar explosions, rockets, etc.) against bells no longer triggers a teleport.
Fixed an issue where players sometime get trapped in the Nightmare.Adjusted the drop chance of Deepsight weapons within the Duality dungeon.Adjusted the balance between armor and weapon rewards, and set weapon drops to prefer those that have not had their Patterns unlocked.Corrected Power levels on minor combatants associated with the Shared Fears Triumph which were set higher than intended.This is incredibly valuable as you’ll be aiming for Guardian’s heads a lot.13872 Destiny 2 Patch Notes For July 19 ACTIVITIES RAIDS AND DUNGEONS Lastly, you’ll want Dragonfly which, on Precision final blows, creates an elemental explosion while also giving you a faster reload. The Rangefinder perk increases the handling, range, and zoom magnification of your weapon which feeds into the whole laser sniper God Roll here. Since you’ll only be using Hollow Denial while aiming down the sights, the next perk you’ll need is Rangefinder. With both of these perks, you’ll be able to effectively use Hollow Denial to beam Guardians from a distance. As you may or may not know, Smallbore increases your weapon’s range and stability and Projection Fuse further increases the range on Hollow Denial. Hollow Denial has one of the best perk pools in the game, but the God Roll you’ll want for PvP is Smallbore and Projection Fuse. Here is the Hollow Denial God Roll in Destiny 2 Season of the Haunted. In order to fully maximize your Hollow Denial, you’ll want to continue rolling for the best perks. Hollow Denial is an Adaptive Frame Trace Rifle meaning it is well-rounded and sturdy in all of the stat categories. The newest Trace Rifle called Hollow Denial is here in Destiny 2 Season of the Haunted.